(1) MMP games via virtual on-demand service
(2) game developers -- performance and flexiability
developer want fine control the resources over
grid ---- Grid is developer platform for with
resource management and provisioning
(3) game publishers -- multiple games in one resource base
(4) service providers --- distribute the game state
and associate load to multiple grid nodes
(5) Service provider hosts the games closet to
the geo where player in game so that do not
need to route traffic over the net
Decentralization introduces its own problems. Game
states must be kept consistent across servers.
The key is the services and protocols to mainitainn
the distributed game state
1. Client side render the data translated into inherent
protocols by middle layer
2. UDP/IP thin layer on transport
3. gateway is single entry point to a section or region
games
4. game server host all game rules and logics.
6. Data Store for persistence
7. Grid service for resource management
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